Difference between revisions of "Math and algorithms"
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Latest revision as of 19:48, 24 February 2012
- Compute eye space from window space
- Algorithm and shader code for taking window space positions and computing eye space positions from them.
- Calculating a Surface Normal
- Required from the application by OpenGL for lighting calculations.
- A way to get the selection of the objects.
- Object rotation via a virtual trackball.