Difference between revisions of "Math and algorithms"

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m (Add ID-Buffer)
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; [[ID-Buffer]] : A way to get the selection of the objects.
 
; [[ID-Buffer]] : A way to get the selection of the objects.
 +
 +
; [[Trackball]] : Object rotation via a virtual trackball.

Revision as of 05:05, 11 April 2009

Calculating a Surface Normal 
Required from the application by OpenGL for lighting calculations.
ID-Buffer 
A way to get the selection of the objects.
Trackball 
Object rotation via a virtual trackball.