Difference between revisions of "Math and algorithms"

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== [[Calculating a Surface Normal]] ==
 
== [[Calculating a Surface Normal]] ==
  
Required for OpenGL lighting.
+
Required from the application by OpenGL for lighting calculations.
  
 
== [[Vector Dot Product]] ==
 
== [[Vector Dot Product]] ==
  
 
Useful in lighting calculations.
 
Useful in lighting calculations.

Revision as of 03:26, 5 April 2006

Calculating a Surface Normal

Required from the application by OpenGL for lighting calculations.

Vector Dot Product

Useful in lighting calculations.