Difference between revisions of "Math and algorithms"

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== Calculating a Surface Normal ==
+
== [[Calculating a Surface Normal]] ==
  
 
Required for OpenGL lighting.
 
Required for OpenGL lighting.
  
== Vector Dot Product ==
+
== [[Vector Dot Product]] ==
  
 
Useful in lighting calculations.
 
Useful in lighting calculations.

Revision as of 03:11, 5 April 2006

Calculating a Surface Normal

Required for OpenGL lighting.

Vector Dot Product

Useful in lighting calculations.