Difference between revisions of "Main Page"

From OpenGL.org
Jump to: navigation, search
m (Small mistake.)
(Front page gets most of its links from template lists.)
Line 31: Line 31:
| valign="top" width="33%" |
| valign="top" width="33%" |
{{main page block|[[OpenGL Object]]s|
{{main page block|[[OpenGL Object]]s|
* [[Buffer Object]]s
{{object list|short}} }}
** [[Pixel Buffer Object]]s
** [[Buffer Object Streaming]]
* [[Texture]]s
** [[Sampler Object]]s
** [[Image Format|Image formats]]
** [[Pixel Transfer|Pixel transfer operations]]
** [[Cubemap Texture]]s
** [[Array Texture]]s
** [[Buffer Texture]]s
* [[Query Object|Asynchronous query objects]]
* [[Framebuffer Object]]s
** [[Default Framebuffer]]
** [[Renderbuffer Object]]s
* '''Unconventional objects:'''
** [[Sync Object]]s
** [[GLSL Object|Shader and program objects]]
| valign="top" width="30%" |
| valign="top" width="30%" |
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
{{pipeline list|short}}
{{pipeline list|short}} }}  
| valign="top" width="37%" |  
| valign="top" width="37%" |
{{main page block|[[OpenGL Shading Language]]|
{{main page block|OpenGL Shading Language|
{{shader list|short}} }}
* [[GLSL Core Language|The language and basic syntax]]
* [[GLSL Object|Shader objects and compilation]]
* [[GLSL Types|Variable types]]
** [[GLSL Type Qualifiers|Type qualifiers]]
** [[GLSL Uniform|Uniform variables]]
** [[GLSL Sampler|Sampler variables]]
** [[Image Load Store|Image variables]]
* [[GLSL Predefined Variables|Built-in variables]]
* [[GLSL Interface Block|Interface blocks]]
** [[Uniform Buffer Object|Uniform blocks]]
** [[Shader Storage Buffer Object|Shader storage blocks]]
* '''Shader stages:'''
** [[Vertex Shader]]
** [[Tessellation Shader]]s
** [[Geometry Shader]]
** [[Fragment Shader]]
* [[Shading_languages|Other shading languages]]

Revision as of 17:45, 4 October 2012

Welcome to the OpenGL Wiki!

Opengl Tiny.gif
This Wiki is a collection of information about OpenGL, as well as frequently asked questions about OpenGL and its API. Tutorials are also welcome and can be hosted on this Wiki.

Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.