Difference between revisions of "Main Page"

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{| width="100%"
 
{| width="100%"
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{{main page block|Getting Started|
 
{{main page block|Getting Started|
 
* [[Getting Started|OpenGL development setup]]
 
* [[Getting Started|OpenGL development setup]]
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* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
}}
 
}}
| valign="top" width="30%" |
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| valign="top" width="33%" |
 
{{main page block|FAQs|
 
{{main page block|FAQs|
 
* [[FAQ]]
 
* [[FAQ]]
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** [[Common Mistakes: Deprecated|Common legacy mistakes]]
 
** [[Common Mistakes: Deprecated|Common legacy mistakes]]
 
** [[GLSL : common mistakes|Common GLSL mistakes]]
 
** [[GLSL : common mistakes|Common GLSL mistakes]]
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* [[Help:Contents|OpenGL Wiki Help Guide]]
 
}}
 
}}
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{{main page block|OpenGL Reference|
 
{{main page block|OpenGL Reference|
 
* [[OpenGL Reference|OpenGL {{current version}} function reference]]
 
* [[OpenGL Reference|OpenGL {{current version}} function reference]]
* [http://www.opengl.org/sdk/docs/manglsl/ GLSL {{current version}} function reference].
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* [https://www.opengl.org/sdk/docs/man4/index.php GLSL {{current version}} function reference].
 
}}
 
}}
 
|}
 
|}
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{{main page block|[[OpenGL Object]]s|
 
{{main page block|[[OpenGL Object]]s|
 
{{object list|short}} }}
 
{{object list|short}} }}
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| valign="top" width="33%" |
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
 
{{pipeline list|short}} }}  
 
{{pipeline list|short}} }}  
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{{main page block|[[OpenGL Shading Language]]|
 
{{main page block|[[OpenGL Shading Language]]|
 
{{shader list|short}} }}
 
{{shader list|short}} }}
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{| width="100%"
 
{| width="100%"
| valign="top" width="60%" |{{main page block|OpenGL Concepts|
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| valign="top" width="50%" |{{main page block|OpenGL Concepts|
 
* [[OpenGL Context]]
 
* [[OpenGL Context]]
 
** [[Core And Compatibility in Contexts|Types of contexts]]
 
** [[Core And Compatibility in Contexts|Types of contexts]]
 
** [[Synchronization]]
 
** [[Synchronization]]
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** [[Get Context Info]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
** [[OpenGL Architectural Review Board]]
 
** [[OpenGL Architectural Review Board]]
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** [[History of Programmability]]
 
** [[History of Programmability]]
 
}}
 
}}
| valign="top" |{{main page block|Other useful information|
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| valign="top" width="50%" |{{main page block|Other useful information|
 
* [[Math and algorithms|Useful 3D algorithms]]
 
* [[Math and algorithms|Useful 3D algorithms]]
 
* [[Platform Specific|Platform-specific issues]]
 
* [[Platform Specific|Platform-specific issues]]

Latest revision as of 11:14, 30 November 2014


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