Difference between revisions of "Main Page"

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(Use unified OpenGL pipeline list.)
(Context info link.)
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* [[Getting Started|OpenGL development setup]]
 
* [[Getting Started|OpenGL development setup]]
 
* [[Load OpenGL Functions|Loading OpenGL functions]]
 
* [[Load OpenGL Functions|Loading OpenGL functions]]
** [[OpenGL Loading Library|Tools to do this manually]]
+
** [[OpenGL Loading Library|Tools to do this automatically]]
 
* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
}}
 
}}
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| valign="top" width="33%" |
 
| valign="top" width="33%" |
 
{{main page block|[[OpenGL Object]]s|
 
{{main page block|[[OpenGL Object]]s|
* [[Buffer Object]]s
+
{{object list|short}} }}
** [[Pixel Buffer Object]]s
+
** [[Buffer Object Streaming]]
+
* [[Texture]]s
+
** [[Sampler Object]]s
+
** [[Image Format|Image formats]]
+
** [[Pixel Transfer|Pixel transfer operations]]
+
** [[Cubemap Texture]]s
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** [[Array Texture]]s
+
** [[Buffer Texture]]s
+
* [[Query Object|Asynchronous query objects]]
+
* [[Framebuffer Object]]s
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** [[Default Framebuffer]]
+
** [[Renderbuffer Object]]s
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* '''Unconventional objects:'''
+
** [[Sync Object]]s
+
** [[GLSL Object|Shader and program objects]]
+
}}
+
 
| valign="top" width="30%" |
 
| valign="top" width="30%" |
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
{{pipeline list|short}}
+
{{pipeline list|short}} }}  
}}
+
| valign="top" width="37%" |  
| valign="top" width="37%" |
+
{{main page block|[[OpenGL Shading Language]]|
{{main page block|OpenGL Shading Language|
+
{{shader list|short}} }}
* [[GLSL Core Language|The language and basic syntax]]
+
* [[GLSL Object|Shader objects and compilation]]
+
* [[GLSL Types|Variable types]]
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** [[GLSL Type Qualifiers|Type qualifiers]]
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** [[GLSL Uniform|Uniform variables]]
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** [[GLSL Sampler|Sampler variables]]
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** [[Image Load Store|Image variables]]
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* [[GLSL Predefined Variables|Built-in variables]]
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* [[GLSL Interface Block|Interface blocks]]
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** [[Uniform Buffer Object|Uniform blocks]]
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** [[Shader Storage Buffer Object|Shader storage blocks]]
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* '''Shader stages:'''
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** [[Vertex Shader]]
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** [[Tessellation Shader]]s
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** [[Geometry Shader]]
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** [[Fragment Shader]]
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* [[Shading_languages|Other shading languages]]
+
}}
+
 
|}
 
|}
  
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** [[Core And Compatibility in Contexts|Types of contexts]]
 
** [[Core And Compatibility in Contexts|Types of contexts]]
 
** [[Synchronization]]
 
** [[Synchronization]]
 +
** [[Get Context Info]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
** [[OpenGL Architectural Review Board]]
 
** [[OpenGL Architectural Review Board]]
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* [[Legacy OpenGL]]
 
* [[Legacy OpenGL]]
 
* [[History of OpenGL]]
 
* [[History of OpenGL]]
 +
** [[History of Programmability]]
 
}}
 
}}
 
| valign="top" |{{main page block|Other useful information|
 
| valign="top" |{{main page block|Other useful information|

Revision as of 17:53, 12 October 2012


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