Difference between revisions of "Main Page"

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(Increased the accessibility of genuinely useful information, making it much easier to get into the Wiki.)
(Context info link.)
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* [[Getting Started|OpenGL development setup]]
 
* [[Getting Started|OpenGL development setup]]
 
* [[Load OpenGL Functions|Loading OpenGL functions]]
 
* [[Load OpenGL Functions|Loading OpenGL functions]]
** [[OpenGL Loading Library|Tools to do this manually]]
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** [[OpenGL Loading Library|Tools to do this automatically]]
 
* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
* [[Related_toolkits_and_APIs|Additional useful development tools]]
 
}}
 
}}
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{| width="100%"
 
{| width="100%"
 
| valign="top" width="33%" |
 
| valign="top" width="33%" |
{{main page block|OpenGL Concepts|
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{{main page block|[[OpenGL Object]]s|
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{{object list|short}} }}
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| valign="top" width="30%" |
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{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
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{{pipeline list|short}} }}
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| valign="top" width="37%" |
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{{main page block|[[OpenGL Shading Language]]|
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{{shader list|short}} }}
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|}
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{| width="100%"
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| valign="top" width="60%" |{{main page block|OpenGL Concepts|
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* [[OpenGL Context]]
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** [[Core And Compatibility in Contexts|Types of contexts]]
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** [[Synchronization]]
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** [[Get Context Info]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
* [[OpenGL Specification|The OpenGL Specification]]
 
** [[OpenGL Architectural Review Board]]
 
** [[OpenGL Architectural Review Board]]
* [[OpenGL Objects|The standard OpenGL object model]]
 
 
* [[OpenGL Shading Language|The OpenGL Shading Language]]
 
* [[OpenGL Shading Language|The OpenGL Shading Language]]
 
* [[OpenGL Extension]]
 
* [[OpenGL Extension]]
 
* [[Legacy OpenGL]]
 
* [[Legacy OpenGL]]
* [[OpenGL Context]]
 
** [[Core And Compatibility in Contexts|Types of contexts]]
 
 
* [[History of OpenGL]]
 
* [[History of OpenGL]]
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** [[History of Programmability]]
 
}}
 
}}
| valign="top" width="30%" |
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| valign="top" |{{main page block|Other useful information|
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
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* [[Vertex Specification]]
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** [[Vertex Rendering]]
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* [[Vertex Processing]]
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* [[Vertex Post-Processing]]
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* [[Primitive Assembly]]
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* [[Rasterization]]
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* [[Fragment Shader]]
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* [[Per-Sample Processing]]
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** [[Depth Test]]
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** [[Blending]]
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}}
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| valign="top" width="37%" |
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{{main page block|OpenGL Shading Language|
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* [[GLSL Core Language|The language and basic syntax]]
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* [[GLSL Object|Shader objects and compilation]]
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* [[GLSL Types|Variable types]]
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** [[GLSL Type Qualifiers|Type qualifiers]]
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** [[GLSL Uniform|Uniform variables]]
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** [[GLSL Sampler|Sampler variables]]
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** [[Image Load Store|Image variables]]
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* [[GLSL Predefined Variables|Built-in variables]]
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* [[GLSL Interface Block|Interface blocks]]
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** [[Uniform Buffer Object|Uniform blocks]]
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** [[Shader Storage Buffer Object|Shader storage blocks]]
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* Shader stages:
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** [[Vertex Shader]]
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** [[Tessellation Shader]]s
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** [[Geometry Shader]]
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** [[Fragment Shader]]
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* [[Shading_languages|Other shading languages]]
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}}
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|}
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{{main page block|Other useful information|
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* [[Math and algorithms|Useful 3D algorithms]]
 
* [[Math and algorithms|Useful 3D algorithms]]
 
* [[Platform Specific|Platform-specific issues]]
 
* [[Platform Specific|Platform-specific issues]]
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* [[Glossary]]
 
* [[Glossary]]
 
}}
 
}}
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|}

Revision as of 17:53, 12 October 2012


Welcome to the OpenGL Wiki!

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