Difference between revisions of "Main Page"

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m (Small mistake.)
(Front page gets most of its links from template lists.)
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| valign="top" width="33%" |
 
| valign="top" width="33%" |
 
{{main page block|[[OpenGL Object]]s|
 
{{main page block|[[OpenGL Object]]s|
* [[Buffer Object]]s
+
{{object list|short}} }}
** [[Pixel Buffer Object]]s
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** [[Buffer Object Streaming]]
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* [[Texture]]s
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** [[Sampler Object]]s
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** [[Image Format|Image formats]]
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** [[Pixel Transfer|Pixel transfer operations]]
+
** [[Cubemap Texture]]s
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** [[Array Texture]]s
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** [[Buffer Texture]]s
+
* [[Query Object|Asynchronous query objects]]
+
* [[Framebuffer Object]]s
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** [[Default Framebuffer]]
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** [[Renderbuffer Object]]s
+
* '''Unconventional objects:'''
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** [[Sync Object]]s
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** [[GLSL Object|Shader and program objects]]
+
}}
+
 
| valign="top" width="30%" |
 
| valign="top" width="30%" |
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
 
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
{{pipeline list|short}}
+
{{pipeline list|short}} }}  
}}
+
| valign="top" width="37%" |  
| valign="top" width="37%" |
+
{{main page block|[[OpenGL Shading Language]]|
{{main page block|OpenGL Shading Language|
+
{{shader list|short}} }}
* [[GLSL Core Language|The language and basic syntax]]
+
* [[GLSL Object|Shader objects and compilation]]
+
* [[GLSL Types|Variable types]]
+
** [[GLSL Type Qualifiers|Type qualifiers]]
+
** [[GLSL Uniform|Uniform variables]]
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** [[GLSL Sampler|Sampler variables]]
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** [[Image Load Store|Image variables]]
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* [[GLSL Predefined Variables|Built-in variables]]
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* [[GLSL Interface Block|Interface blocks]]
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** [[Uniform Buffer Object|Uniform blocks]]
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** [[Shader Storage Buffer Object|Shader storage blocks]]
+
* '''Shader stages:'''
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** [[Vertex Shader]]
+
** [[Tessellation Shader]]s
+
** [[Geometry Shader]]
+
** [[Fragment Shader]]
+
* [[Shading_languages|Other shading languages]]
+
}}
+
 
|}
 
|}
  

Revision as of 17:45, 4 October 2012


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