Difference between revisions of "Image Load Store"

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'''Image load/store''' is the ability of shaders to more-or-less arbitrarily read from and write to images.
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'''Image load/store''' is the ability of [[Shader]]s to more-or-less arbitrarily read from and write to images.
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== Overview ==
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== Image variables ==
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=== Formats and compatibility ===
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== Basic load store ==
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== Atomic operations ==
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== Memory coherency ==
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{{stub}}
 
{{stub}}
  
 
[[Category:OpenGL Shading Language]]
 
[[Category:OpenGL Shading Language]]
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[[Category:Shaders]]

Revision as of 01:45, 21 October 2012

Image Load Store
Core in version 4.5
Core since version 4.2
Core ARB extension ARB_shader_image_load_store
EXT extension EXT_shader_image_load_store

Image load/store is the ability of Shaders to more-or-less arbitrarily read from and write to images.

Overview

Image variables

Formats and compatibility

Basic load store

Atomic operations

Memory coherency