Revision as of 11:41, 30 September 2012 by Alfonse (Vertex shader page done.)
The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here:
- Any articles labeled as "stubs". In particular:
- Textures: Sampler Objects.
- Program pipelines and separate shader objects.
- A description somewhere of how GL_FRAMEBUFFER_SRGB works.
- Something on image format queries.