Revision as of 12:21, 8 September 2012 by Alfonse
The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here:
- Any articles labeled as "stubs"
- Buffer Objects: Copying buffers.
- Also invalidating them with the new buffer invalidation commands.
- Textures: Sampler Objects.
- A description somewhere of how GL_FRAMEBUFFER_SRGB works.