Revision as of 11:08, 8 September 2012 by Alfonse (TODO list.)
The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here:
- Buffer Objects: Copying buffers.
- Also invalidating them with the new buffer invalidation commands.
- Textures: Sampler Objects.