Geometry Shader/Defined Inputs Layered

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Revision as of 03:50, 26 July 2013 by Alfonse (talk | contribs) (Formatting.)

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Layered rendering in the GS works via two special output variables:

out int gl_Layer;
out int gl_ViewportIndex; //Requires GL 4.1 or ARB_viewport_array.
output defines which layer in the layered image the primitive goes to. Each vertex in the primitive must get the same layer index. Note that when rendering to cubemap arrays, the gl_Layer​ value represents layer-faces (the faces within a layer), not the layers of cubemaps.
specifies which viewport index to use with this primitive. This requires GL 4.1 or ARB_viewport_array.
Note: ARB_viewport_array, while technically a 4.1 feature, is widely available on 3.3 hardware, from both NVIDIA and AMD.