Difference between revisions of "GLAPI/glInvalidateFramebuffer"

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[[Category:Core API Reference|InvalidateFramebuffer]]
[[Category:Core API Reference|InvalidateFramebuffer]]
[[Category:Core API Ref Framebuffer Objects|InvalidateFramebuffer]]
[[Category:Core API Ref Framebuffer Objects|InvalidateFramebuffer]]
[[Category:Framebuffer Object API State Functions|InvalidateFramebuffer]]

Latest revision as of 06:02, 15 August 2013

Core in version 4.5
Core since version 4.3
Core ARB extension ARB_invalidate_subdata

glInvalidateFramebuffer: invalidate the content some or all of a framebuffer object's attachments

Function Definition

 void glInvalidateFramebuffer(GLenum target​, GLsizei numAttachments​, const GLenum * attachments​);
The target to which the framebuffer is attached. target​ must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER.
The number of entries in the attachments​ array.
The address of an array identifying the attachments to be invalidated.


glInvalidateFramebuffer invalidates the content of a specified set of attachments of a framebuffer. The framebuffer whose content to invalidate is indicated by setting target​ to the target to which it is bound. target​ may be GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER. GL_FRAMEBUFFER is treated as if it were GL_DRAW_FRAMEBUFFER.

The set of attachments whose content to invalidate are specified in an array whose address is given by attachments​ and which contains numAttachments​ elements. The elements of attachments​ must be GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENTGL_DEPTH_STENCIL_ATTACHMENT, or GL_COLOR_ATTACHMENTi, where i is between zero and the value of GL_MAX_FRAMEBUFFER_ATTACHMENTS minus one. Furthermore, if the default framebuffer is bound to target​, then attachments​ may contain GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_AUXi, GL_ACCUM, GL_COLOR, GL_DEPTH, or GL_STENCIL, identifying that specific buffer. GL_COLOR, is treated as GL_BACK_LEFT for a double-buffered context and GL_FRONT_LEFT for a single-buffered context. After glInvalidateFramebuffer is executed, the contents of the specified attachments become undefined.


GL_INVALID_ENUM is generated if target​ is not one of the accepted framebuffer target tokens.

GL_INVALID_ENUM is generated if any element of attachments​ is not one of the accepted framebuffer attachment tokens.

GL_INVALID_OPERATION is generated if element of attachments​ is GL_COLOR_ATTACHMENTi where i is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.

Associated Gets

glGet with argument GL_MAX_COLOR_ATTACHMENTS

See Also

glBindBuffer, glInvalidateSubFramebuffer.


Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.