GLAPI/glCreateShader

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glCreateShader
Core in version 4.5
Core since version 2.0

glCreateShader: Creates a shader object

Function Definition

 GLuint glCreateShader(GLenum shaderType​);
shaderType
Specifies the type of shader to be created. Must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER, or GL_COMPUTE_SHADER.

Description

glCreateShader creates an empty shader object and returns a non-zero value by which it can be referenced. A shader object is used to maintain the source code strings that define a shader. shaderType​ indicates the type of shader to be created. The following types are supported:

When created, a shader object's GL_SHADER_TYPE parameter is set to the shaderType​.

Notes

Like buffer and texture objects, the name space for shader objects may be shared across a set of contexts, as long as the server sides of the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with those attached objects are shared as well.

Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads.

Errors

This function returns 0 if an error occurs creating the shader object.

GL_INVALID_ENUM is generated if shaderType​ is not an accepted value.

Associated Gets

glGetShader with a valid shader object and the parameter to be queried

glGetShaderInfoLog with a valid shader object

glGetShaderSource with a valid shader object

glIsShader

See Also

glAttachShader, glCompileShader, glDeleteShader, glDetachShader, glIsShader, glShaderSource

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.