Difference between revisions of "GLAPI/glCompileShader"

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[[Category:API Reference 4|CompileShader]]
[[Category:API Reference 4|CompileShader]]
[[Category:GL 4 API Shader Program Creation|CompileShader]]

Revision as of 22:20, 25 February 2012

Core in version 4.5
Core since version 2.0

glCompileShader: Compiles a shader object

Function Definition

 void glCompileShader(GLuint shader);
Specifies the shader object to be compiled.


glCompileShader compiles the source code strings that have been stored in the shader object specified by shader.

The compilation status will be stored as part of the shader object's state. This value will be set to GL_TRUE​ if the shader was compiled without errors and is ready for use, and GL_FALSE​ otherwise. It can be queried by calling glGetShader with arguments shader and GL_COMPILE_STATUS​.

Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.


GL_INVALID_VALUE​ is generated if shader is not a value generated by OpenGL.

GL_INVALID_OPERATION​ is generated if shader is not a shader object.

Associated Gets

glGetShaderInfoLog with argument shader

glGetShader with arguments shader and GL_COMPILE_STATUS​


See Also

glCreateShader, glLinkProgram, glShaderSource


Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.