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glColorMask, glColorMaski
Core in version 4.5
Core since version 1.0, 3.0 for glColorMaski

glColorMask, glColorMaski: enable and disable writing of frame buffer color components

Function Definition

 void glColorMask(GLboolean red​, GLboolean green​, GLboolean blue​, GLboolean alpha​);
 void glColorMaski(GLuint buf​, GLboolean red​, GLboolean green​, GLboolean blue​, GLboolean alpha​);
For glColorMaski, specifies the index of the draw buffer whose color mask to set.
red, green, blue, alpha
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.


glColorMask and glColorMaski specify whether the individual color components in the frame buffer can or cannot be written. glColorMaski sets the mask for a specific draw buffer, whereas glColorMask sets the mask for all draw buffers. If red​ is GL_FALSE, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.

Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.


GL_INVALID_VALUE is generated if buf​ is greater than GL_MAX_DRAW_BUFFERS minus 1.

Associated Gets

glGet with argument GL_COLOR_WRITEMASK

See Also

glClear, glClearBuffer, glDepthMask, glStencilMask


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