|Core in version||4.5|
|Core since version||4.3|
|Core ARB extension||ARB_vertex_attrib_binding|
glBindVertexBuffer: bind a buffer to a vertex buffer bind point
void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
- The index of the vertex buffer binding point to which to bind the buffer.
- The name of an existing buffer to bind to the vertex buffer binding point.
- The offset of the first element of the buffer.
- The distance between elements within the buffer.
glBindVertexBuffer binds the buffer named buffer to the vertex buffer binding point whose index is given by bindingindex. offset and stride specify the offset of the first element within the buffer and the distance between elements within the buffer, respectively, and are both measured in basic machine units. bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS. offset and stride must be greater than or equal to zero. If buffer is zero, then any buffer currently bound to the specified binding point is unbound.
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_VALUE is generated if offset or stride is less than zero.
GL_INVALID_VALUE is generated if buffer is not the name of an existing buffer object.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet with argument GL_MAX_VERTEX_ATTRIB_BINDINGS.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.