Revision as of 03:57, 26 February 2012 by AlfonsesCategoryBot (talk | contribs) (Renaming category: 'GL 4 API Texturing' to 'Core API Ref Texturing'.)

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Core in version 4.5
Core since version 3.3
Core ARB extension ARB_sampler_objects

glBindSampler: bind a named sampler to a texturing target

Function Definition

 void glBindSampler(GLuint unit, GLuint sampler);
Specifies the index of the texture unit to which the sampler is bound.
Specifies the name of a sampler.


glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers. unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS​.

When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.


glBindSampler is available only if the GL version is 3.3 or higher.


GL_INVALID_VALUE​ is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS​.

GL_INVALID_OPERATION​ is generated if sampler is not zero or a name previously returned from a call to glGenSamplers, or if such a name has been deleted by a call to glDeleteSamplers.

Associated Gets

glGet with argument GL_SAMPLER_BINDING​

See Also

glGenSamplers, glDeleteSamplers, glGet, glSamplerParameter, glGetSamplerParameter, glGenTextures, glBindTexture, glDeleteTextures


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.