Fragment Shader

From OpenGL.org
Revision as of 23:14, 30 September 2012 by Alfonse (talk | contribs) (Outline of fragment shader page.)

Jump to: navigation, search

A Fragment Shader is a user-supplied program that, when executed, will process a Fragment from the rasterization process into a set of colors and a single depth value.

Overview

Inputs

Outputs

Output buffers

See also