Revision as of 23:14, 30 September 2012 by Alfonse (Outline of fragment shader page.)
A Fragment Shader is a user-supplied program that, when executed, will process a Fragment from the rasterization process into a set of colors and a single depth value.
- The previous pipeline stages:
- The next pipeline stage:
|This article is a stub. You can help the OpenGL Wiki by expanding it.|