Early Fragment Test

From OpenGL.org
Revision as of 16:11, 6 September 2009 by Alfonse (Talk | contribs) (Stub article for this.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Early Depth Test is a hardware feature supported by many GPUs that allow the depth test to proceed before fragment processing in the rendering pipeline, so long as certain conditions are met.