Deprecation

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Revision as of 18:36, 24 June 2011 by Alfonse (Talk | contribs) (Clarification)

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OpenGL version 3.0 introduced deprecation into the specification. When functionality is marked deprecated, it means that this version of OpenGL still supports that functionality, but future versions of OpenGL may remove it. In the case of OpenGL version 3.1, almost all of the functionality deprecated in 3.0 was removed.

Compatibility contexts restore all functionality that has been removed from a version.