Difference between revisions of "Blending"

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(Blending moved to Transparency Sorting: After reading this article, it is clear that it is about transparency sorting, not blending.)
 
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#REDIRECT [[Transparency Sorting]]
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'''Blending''' is the stage of OpenGL [[Rasterization]] that takes the fragment color outputs and combines them with the destination colors that they are adding to. Blending parameters can allow the source and destination colors for each output to be combined.
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[[Category:Rasterization]]

Revision as of 23:47, 23 August 2009

Blending is the stage of OpenGL Rasterization that takes the fragment color outputs and combines them with the destination colors that they are adding to. Blending parameters can allow the source and destination colors for each output to be combined.