Talk:Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)
Jump to navigation
Jump to search
- This article needs cleanup. A proper tutorial would actually explain how all of these things work, not just regurgitate code and commenting at the user. Also, the format is poor. Alfonse 18:30, 19 August 2009 (UTC)
- Also, the article could use some nice Wiki links to appropriate pages. Alfonse 18:30, 19 August 2009 (UTC)
I don' t think this is very useful. IMHO it should be along the lines of http://stackoverflow.com/questions/8923174/opengl-vao-best-practices . --Wimbledon256 (talk) 09:05, 29 November 2013 (PST)
SDL include/compilation[edit]
For compilation on Linux, I think sdl-config
should be used:
`sdl-config --cflags`
gives the proper include path for SDL headers (for example:-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
);`sdl-config --libs`
gives the proper library path and links with SDL (for example:-L/usr/lib -lSDL
);- This should help compilation configuration for non-standard installations (not in
/usr
or/usr/local
); sdl-config --cflags
is provided/installed with SDL;- This mechanism is also used by other libraries (like libpng, which has
libpng-config
, OpenAL, XML2, etc.); - Therefore, the include in C/C++ programs should be
<SDL.h>
, not<SDL/SDL.h>
.
- --Dhe 19:19, 19 August 2009 (UTC)
SDL version[edit]
The article should make it clear that the code *requires* SDL version 1.3, which is currently (2010.3.14) not the stable, officially distributed SDL version. SDL_WindowID doesn't even exist as a type in SDL 1.2
Luigi.Galli 15:26, 14 March 2010 (UTC)