Issues with this page
There are a number of issues with this page that need to be corrected, assuming the page shouldn't be flushed entirely. First, this information already exists; all of these "types" of variables are covered in the page on Type Qualifier (GLSL). So this information is redundant at best.
The discussion of uniforms is poorly worded, using the term "group of vertices".
It is also incomplete, as there is no discussion of fragment shader outputs. Or outputs of any kind; merely "interpolators", even though vertex-to-geometry variables are not interpolated (which is why they're not called "varying" anymore). Alfonse (talk) 05:05, 4 August 2012 (PDT)
- Since this page has not been repaired, and all of this info exists elsewhere, there is no need for it here. It is now gone. Alfonse (talk) 14:46, 26 September 2012 (PDT)