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The following data is cached, and was last updated 09:00, 4 March 2015. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #1 to #50.

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  1. Common Mistakes‏‎ (165 revisions)
  2. Getting Started‏‎ (156 revisions)
  3. FAQ‏‎ (147 revisions)
  4. Vertex Specification‏‎ (111 revisions)
  5. Framebuffer Object‏‎ (94 revisions)
  6. Related toolkits and APIs‏‎ (87 revisions)
  7. Type Qualifier (GLSL)‏‎ (86 revisions)
  8. Buffer Object‏‎ (81 revisions)
  9. User Wish List‏‎ (79 revisions)
  10. General OpenGL‏‎ (77 revisions)
  11. Texture Storage‏‎ (67 revisions)
  12. History of OpenGL‏‎ (65 revisions)
  13. Texture‏‎ (64 revisions)
  14. Program Introspection‏‎ (63 revisions)
  15. Vertex Rendering‏‎ (63 revisions)
  16. OpenGL Extension‏‎ (62 revisions)
  17. Built-in Variable (GLSL)‏‎ (58 revisions)
  18. OpenGL Shading Language‏‎ (58 revisions)
  19. Sampler (GLSL)‏‎ (56 revisions)
  20. GLSL : common mistakes‏‎ (55 revisions)
  21. Data Type (GLSL)‏‎ (54 revisions)
  22. Geometry Shader‏‎ (54 revisions)
  23. Image Format‏‎ (53 revisions)
  24. Tessellation‏‎ (50 revisions)
  25. OpenGL Object‏‎ (49 revisions)
  26. Shader Compilation‏‎ (48 revisions)
  27. Language bindings‏‎ (48 revisions)
  28. OpenGL Loading Library‏‎ (47 revisions)
  29. Main Page‏‎ (46 revisions)
  30. Vertex Buffer Object‏‎ (44 revisions)
  31. Interface Block (GLSL)‏‎ (43 revisions)
  32. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  33. Uniform (GLSL)‏‎ (41 revisions)
  34. Primitive‏‎ (39 revisions)
  35. Object Mouse Trackball‏‎ (39 revisions)
  36. Core Language (GLSL)‏‎ (38 revisions)
  37. Compute Shader‏‎ (37 revisions)
  38. GLSL Object‏‎ (36 revisions)
  39. Framebuffer Object Examples‏‎ (35 revisions)
  40. Image Load Store‏‎ (34 revisions)
  41. Uniform Buffer Object‏‎ (34 revisions)
  42. Vertex Array Object‏‎ (34 revisions)
  43. Platform specifics: Windows‏‎ (33 revisions)
  44. Tessellation Control Shader‏‎ (31 revisions)
  45. Memory Model‏‎ (31 revisions)
  46. Rendering Pipeline Overview‏‎ (29 revisions)
  47. Buffer Texture‏‎ (28 revisions)
  48. Shading languages‏‎ (28 revisions)
  49. Creating an OpenGL Context (WGL)‏‎ (28 revisions)
  50. Multisampling‏‎ (28 revisions)

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