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The following data is cached, and was last updated 01:00, 2 August 2015. A maximum of 1,000 results are available in the cache.

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  1. Pixel Ownership Test‏‎ (2 revisions)
  2. Tools/DevIL‏‎ (2 revisions)
  3. ARB‏‎ (2 revisions)
  4. Skybox‏‎ (2 revisions)
  5. GLSL Type Qualifier‏‎ (2 revisions)
  6. Vertex Format‏‎ (2 revisions)
  7. Portal:Development Tools/Debugging Tools‏‎ (2 revisions)
  8. Indirect Rendering‏‎ (2 revisions)
  9. Uniform‏‎ (2 revisions)
  10. GLAPI/glGetInternalFormativ‏‎ (2 revisions)
  11. Point Sprite‏‎ (2 revisions)
  12. Use Texture With Shader‏‎ (2 revisions)
  13. GL Error Codes‏‎ (2 revisions)
  14. Portal:OpenGL Objects/Texture Objects‏‎ (2 revisions)
  15. Patch Primitive‏‎ (2 revisions)
  16. GLAPI/glBindBuffersBase‏‎ (2 revisions)
  17. Example/Uniform Location Query Old‏‎ (2 revisions)
  18. Portal:OpenGL Concepts/Context‏‎ (2 revisions)
  19. Deprecation‏‎ (2 revisions)
  20. GLAPI/glBlendFuncSeparatei‏‎ (2 revisions)
  21. GLSL Types‏‎ (2 revisions)
  22. Mutable Texture Storage‏‎ (2 revisions)
  23. User-Defined Clip Plane‏‎ (2 revisions)
  24. Core Extension‏‎ (2 revisions)
  25. Vertex Formats‏‎ (2 revisions)
  26. GL error codes‏‎ (2 revisions)
  27. Alpha Blending‏‎ (2 revisions)
  28. Portal:OpenGL Objects/Buffer Object‏‎ (2 revisions)
  29. In-Shader Texture Unit‏‎ (2 revisions)
  30. Early Z‏‎ (2 revisions)
  31. Winding Order‏‎ (2 revisions)
  32. Portal:Development Tools/Intro‏‎ (2 revisions)
  33. Portal:OpenGL Objects/Vertex Array Objects‏‎ (2 revisions)
  34. Portal:OpenGL Shading Language/Opaque Types‏‎ (2 revisions)
  35. Vertex Array Objects‏‎ (2 revisions)
  36. Per-Sample Processing/Pixel ownership test‏‎ (2 revisions)
  37. GLSL Predefined Variable‏‎ (2 revisions)
  38. Shading languages: GLSL‏‎ (2 revisions)
  39. OpenGL Architectural Review Board‏‎ (2 revisions)
  40. Tessellation Control Shader/Defined Outputs‏‎ (2 revisions)
  41. Built-in Function (GLSL)‏‎ (2 revisions)
  42. Uniform Block‏‎ (2 revisions)
  43. Render Color index in RGB window‏‎ (2 revisions)
  44. Context creation‏‎ (2 revisions)
  45. OpenGL extensions‏‎ (2 revisions)
  46. GLSL Uniforms‏‎ (2 revisions)
  47. GLSL : nVidia specific features‏‎ (2 revisions)
  48. Portal:OpenGL Concepts/Framebuffer‏‎ (2 revisions)
  49. GlGetString‏‎ (2 revisions)
  50. Tools/GLI‏‎ (2 revisions)

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