User contributions for JasonBorden
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31 August 2009
- 20:4520:45, 31 August 2009 diff hist +6,477 N Tutorial4: Using Indices and Geometry Shaders (C /SDL) Initial Version
28 August 2009
- 23:5623:56, 28 August 2009 diff hist −1,847 m User talk:JasonBorden Cleaning inbox current
- 23:5323:53, 28 August 2009 diff hist −174 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Remove statement about driver not supporting geometry shaders in 3.2 yet. Upgrade to new driver will fix the issue
- 23:4223:42, 28 August 2009 diff hist +18 m Tutorials change to the tutorial4 title
- 23:1523:15, 28 August 2009 diff hist +43 Tutorials Add a link for tutorial4
21 August 2009
- 23:0423:04, 21 August 2009 diff hist +15 m Tutorial3: Rendering 3D Objects (C /SDL) typos
- 22:4122:41, 21 August 2009 diff hist +1 m Tutorial3: Rendering 3D Objects (C /SDL) simple typo
- 22:4022:40, 21 August 2009 diff hist +6,306 N Tutorial3: Rendering 3D Objects (C /SDL) New page: == Overview == This tutorial is designed to help explain the process of rendering 3D objects using the OpenGL 3.2 core profile. The requirement to compile and run this tutorial are the sa...
- 20:2820:28, 21 August 2009 diff hist +46 Tutorials Add tutorial 3 link
- 08:1108:11, 21 August 2009 diff hist +4 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) formatting change
- 08:1008:10, 21 August 2009 diff hist +1 m Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) formatting change
- 08:0808:08, 21 August 2009 diff hist +44 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Added some code comments
- 08:0508:05, 21 August 2009 diff hist +324 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Update to reflect compiling suggestions by Dhe. Removed statement about geometry shaders in the next tutorial. The next tutorial will not contain geometry shaders. Fixed some verbiage and some code.
- 07:5007:50, 21 August 2009 diff hist +120 Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) Update to reflect compiling suggestions by Dhe
- 01:0101:01, 21 August 2009 diff hist +212 N User talk:Alfonse New page: I only ask that you give constructive criticism or fix the problem instead of merely complaining. I'm not going to devote hours of my time trying to help people like myself looking for ans...
19 August 2009
- 19:4719:47, 19 August 2009 diff hist −243 Tutorials Deleting tutorial due to complaints
- 19:4719:47, 19 August 2009 diff hist −4,302 Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) deleting tutorial due to complaints
- 19:4519:45, 19 August 2009 diff hist −11,559 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Deleting tutorial due to complaints
- 04:3204:32, 19 August 2009 diff hist 0 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) typos
- 04:3104:31, 19 August 2009 diff hist +2 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) →Overview
18 August 2009
- 23:0423:04, 18 August 2009 diff hist 0 m Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) →Overview
- 22:5322:53, 18 August 2009 diff hist +7 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) →tutorial2.frag
- 22:4822:48, 18 August 2009 diff hist +5 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) →tutorial2.vert
- 22:4722:47, 18 August 2009 diff hist −1 m Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) →Overview
- 22:4522:45, 18 August 2009 diff hist +11,626 N Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) New page: == Overview == This tutorial is designed to help explain Vertex Array Objects(VAOs), Vertex Buffer Objects(VBOs), Vertex and Fragment Shaders. This tutorial has the same requirements to r...
- 21:3121:31, 18 August 2009 diff hist +4,302 N Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) New page: == Overview == This tutorial is designed to help explain the process of creating an OpenGL 3.2 context using libsdl.<br/> This tutorial has the following requirements:<br/> <ul> <li/>An ...
- 21:2921:29, 18 August 2009 diff hist 0 m Tutorials →OpenGL 3.2 Core Profile
- 20:4620:46, 18 August 2009 diff hist +1 m Tutorials No edit summary
- 20:4520:45, 18 August 2009 diff hist +242 Tutorials No edit summary