GLAPI/glShaderSource

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glShaderSource
Core in version 4.6
Core since version 2.0

glShaderSource: Replaces the source code in a shader object

Function Definition[edit]

 void glShaderSource(GLuint shader​, GLsizei count​, const GLchar **string​, const GLint *length​);
shader
Specifies the handle of the shader object whose source code is to be replaced.
count
Specifies the number of elements in the string​ and length​ arrays.
string
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
length
Specifies an array of string lengths.

Description[edit]

glShaderSource sets the source code in shader​ to the source code in the array of strings specified by string​. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count​. If length​ is NULL, each string is assumed to be null terminated. If length​ is a value other than NULL, it points to an array containing a string length for each of the corresponding elements of string​. Each element in the length​ array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.

Notes[edit]

OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings immediately after the function returns.

Errors[edit]

GL_INVALID_VALUE is generated if shader​ is not a value generated by OpenGL.

GL_INVALID_OPERATION is generated if shader​ is not a shader object.

GL_INVALID_VALUE is generated if count​ is less than 0.

Associated Gets[edit]

glGetShader with arguments shader​ and GL_SHADER_SOURCE_LENGTH

glGetShaderSource with argument shader​

glIsShader

See Also[edit]

glCompileShader, glCreateShader, glDeleteShader, glShaderBinary

Copyright[edit]

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.