|Core in version||4.5|
|Core since version||1.5|
glIsBuffer: determine if a name corresponds to a buffer object
GLboolean glIsBuffer(GLuint buffer);
- Specifies a value that may be the name of a buffer object.
glIsBuffer returns GL_TRUE if buffer is currently the name of a buffer object. If buffer is zero, or is a non-zero value that is not currently the name of a buffer object, or if an error occurs, glIsBuffer returns GL_FALSE.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.