|Core in version||4.5|
|Core since version||3.3|
|Core ARB extension||ARB_sampler_objects|
glBindSampler: bind a named sampler to a texturing target
void glBindSampler(GLuint unit, GLuint sampler);
- Specifies the index of the texture unit to which the sampler is bound.
- Specifies the name of a sampler.
glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers. unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.
glBindSampler is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
glGet with argument GL_SAMPLER_BINDING
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