Category:Core API Ref Shader Program Query
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The core OpenGL API reference for functions that get information about variables and constructs in successfully linked programs. This information includes, but is not limited to uniform definitions, attributes, fragment outputs, etc. These queries also get various information about how to interface with the program (attribute indices, fragment output indices, uniform locations, etc).
Pages in category "Core API Ref Shader Program Query"
The following 31 pages are in this category, out of 31 total.
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- GLAPI/glGetActiveAtomicCounterBuffer
- GLAPI/glGetActiveAtomicCounterBufferiv
- GLAPI/glGetActiveAttrib
- GLAPI/glGetActiveSubroutineName
- GLAPI/glGetActiveSubroutineUniform
- GLAPI/glGetActiveSubroutineUniformName
- GLAPI/glGetActiveUniform
- GLAPI/glGetActiveUniformBlock
- GLAPI/glGetActiveUniformBlockName
- GLAPI/glGetActiveUniformName
- GLAPI/glGetActiveUniforms
- GLAPI/glGetActiveUniformsiv
- GLAPI/glGetAttribLocation
- GLAPI/glGetFragDataIndex
- GLAPI/glGetFragDataLocation
- GLAPI/glGetProgramInterface
- GLAPI/glGetProgramResource
- GLAPI/glGetProgramResourceLocation
- GLAPI/glGetProgramResourceLocationIndex
- GLAPI/glGetProgramResourceIndex
- GLAPI/glGetProgramResourceName
- GLAPI/glGetProgramStage
- GLAPI/glGetShaderPrecisionFormat
- GLAPI/glGetSubroutineIndex
- GLAPI/glGetSubroutineUniformLocation
- GLAPI/glGetTransformFeedbackVarying
- GLAPI/glGetUniform
- GLAPI/glGetUniformBlockIndex
- GLAPI/glGetUniformIndices
- GLAPI/glGetUniformLocation
- GLAPI/glGetUniformSubroutine