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bugle-stats_calltime — gather call timing


filterset stats_calltimes


This filter-set measures how long is spent in each OpenGL call. The signal associated with glSomeFunction is called calltimes:glSomeFunction.

In addition, there is a signal called calltimes:total, which measures the total time spent in all GL calls.

The expected use is with the average time per call statistic defined in the sample statistics file, which shows the average time spent in each call.

Note that these times include some overhead from bugle itself, so it will be most useful for calls that involve significant work (such as shader compilation/linking) or which may stall the CPU (such as glReadPixels).


bugle is written and maintained by Bruce Merry.

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