gluCylinder — draw a cylinder
Specifies the quadrics object (created with gluNewQuadric).
Specifies the radius of the cylinder at z = 0.
Specifies the radius of the cylinder at z =
Specifies the height of the cylinder.
Specifies the number of subdivisions around the z axis.
Specifies the number of subdivisions along the z axis.
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder
is placed at z = 0 and the top at
Like a sphere,
a cylinder is subdivided around the z axis into slices and along the
z axis into stacks.
Note that if
top is set to 0.0, this routine generates a cone.
If the orientation is set to
(with gluQuadricOrientation), then any generated normals
point away from the z axis. Otherwise, they point toward the
If texturing is turned on (with gluQuadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0
at z = 0 to 1.0 at z =
height, and s
ranges from 0.0 at the +y axis, to 0.25 at the +x axis,
to 0.5 at the -y axis, to 0.75 at the \-x axis,
and back to 1.0 at the +y axis.
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