glXSwapBuffers — exchange front and back buffers
Specifies the connection to the X server.
Specifies the drawable whose buffers are to be swapped.
glXSwapBuffers promotes the contents of the back buffer of
drawable to become
the contents of the front buffer of
The contents of the back buffer then become undefined.
The update typically takes place during the vertical retrace of
rather than immediately after
glXSwapBuffers is called.
glXSwapBuffers performs an implicit glFlush before it returns.
Subsequent OpenGL commands may be issued immediately after calling
but are not executed until the buffer exchange is completed.
drawable was not created with respect to a double-buffered visual,
glXSwapBuffers has no effect,
and no error is generated.
The contents of the back buffer become undefined after a swap. Note that this applies to pixel buffers as well as windows.
All GLX rendering contexts share the same notion of which are front buffers and which are back buffers. One consequence is that when multiple clients are rendering to the same double-buffered window, all of them should finish rendering before one of them issues the command to swap buffers. The clients are responsible for implementing this synchronization. Typically this is accomplished by executing glFinish and then using a semaphore in shared memory to rendezvous before swapping.
GLXBadDrawable is generated if
drawable is not a valid GLX drawable.
GLXBadCurrentWindow is generated if
respectively the display and drawable associated with the current
context of the calling thread, and
drawable identifies a window that
is no longer valid.
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