glGenTextures — generate texture names
Specifies the number of texture names to be generated.
Specifies an array in which the generated texture names are stored.
n texture names in
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to
glGenTextures are not returned by
subsequent calls, unless they are first deleted with
GL_INVALID_VALUE is generated if
n is negative.
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