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xNormal v3.0 normal/ambient occlusion mapper with OpenGL API-based viewer

xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps (DOT3 bump mapping textures) from a very high polygon model and fits it into a low polygon model. Supports many mesh formats (including COLLADA 1.4 )as well as multiple output image formats. It comes with an OpenGL API-based interactive viewer to see the final result that uses the OpenGL API with the OpenGL Shading Language and VBOs. It also can export the model in a vertex-cache-optimized XML format ( that includes even the tangent basis ) for reuse in any OpenGL API-based engine

Feb 28, 2006 | Read article... | Permalink

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