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Xj3d vM10 OpenGL API-accelerated X3D browser/toolkit enhances rendering speed and uses OpenGL Shadin

Xj3D is an open source toolkit for X3D (the XML and network-savvy successor to VRML), completely written in Java and using the OpenGL API for hardware acceleration. The new Xj3D M10 features installers for Windows, Linux and Mac OS X. It now uses JOGL Java bindings for OpenGL which give it a 2X speed increase. The new H-Anim component support uses a hardware path and OpenGL Shading Language shaders for 2-3X speed improvement on Nvidia GeForce cards. M10 also adds support for several key X3D components including:  CADGeometry, DIS (distributed interactive simulation), and GeoSpatial. Custom extensions include: Rigid Body Physics, Particle Systems, Clipping planes, Picking Utilities, Abstract Device IO.

Feb 17, 2005 | Read article... | Permalink

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