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Wolfire Games: Why you should use OpenGL and not DirectX

Wolfire Games develops innovative, independent games for Linux, Mac OS, and Windows. In this article they explain why they are using OpenGL as their computer graphics API standard of choice, instead of the competing Direct3D. In essence they chose OpenGL because it is open, it supports cross-platform development, and is more powerful. In the end they ask game developers to do their own research and not just go with what marketing has to say, before choosing the API.

Jan 08, 2010 | Read article... | Permalink

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