The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL Headline News

Visor SDK visibility culling tool using an OpenGL API-based GUI adds culling of dynamic object

Category: DevelopersComments

Oct 24, 2005

Visibility culling removed hidden from the graphics pipeline at early stages. The Visor SDK enables the PVS method to be used with high complexity 3D models. The PVS computation is implemented as a four-stage automatable pipeline and can be controlled via an OpenGL API-based GUI. The latest release supports culling of dynamic objects using runtime visibility oracles (the oracle tracks global visibility, and can be queried for the visibility status of a chosen object.)

Read more OpenGL news