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Google Video presentation and text script from the Blender Conference 06: OpenGL Performance Programming

This session from the Blender Conference 2006 by Eskil Steenberg, looks at how to use the OpenGL API in the correct way to get maximum performance on modern graphics hardware. This session offered guidance on how to prepare for the next-generation OpenGL API and how to avoid common pitfalls, in order to make Blender and other applications run faster. The session is available as a movie download and is of interest to anyone who programs using the OpenGL API. Now available on Google Video.  You can also download the text script that accompanies the video/

Nov 12, 2006 | Read article... | Permalink

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