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Very Simple Matrix Library from Lighthouse3D

One of the features that was not selected to be part of the core functionality was matrix handling. Previously, OpenGL and GLU had functions that provided the means for easily setting the camera, defining projections, and performing geometric transformations on graphical objects. This lib aims at providing users with a functionality similar to the one available up to OpenGL 3.2. Those matrix handling functions served most purposes when programming graphics, and with this lib you can perform the same tasks in a very similar way using a core profile.

May 11, 2011 | Read article... | Permalink

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