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Vertex displacement mapping using the OpenGL Shading Language

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This tutorial shows how to perform vertex displacement mapping on current hardware using the OpenGL Shading Language (GLSL). It shows how to look up texture data from a vertex shader in order to deform the mesh in realtime. The problem of normals is also addressed. Several simple demos using the freeware Hyperion Demo-System are provided.

Mar 26, 2006 | Read article... | Permalink

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