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veLib library V1.2 for distributed realtime virtual reality (VR) simulations adds OpenGL Shading Lan

The Virtual Environments Library (veLib) is a light-weight yet complete cross-platform software framework for distributed realtime virtual reality (VR) simulations offering a unified interface to input devices, OpenGL visualization, and spatial audio. The new v1.2 adds a framework to access pixel and vertex shaders via the OpenGL Shading Language (GLSL), optional support for vertex buffer objects (VBOs) (with increases in actual frame rate of 50% to 100%), and a comprehensive reference manual.

Sep 12, 2005 | Read article... | Permalink

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