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Unofficial OpenGL SDK, 0.4 Alpha release

The 0.4.0 release of the Unofficial OpenGL SDK. In addition to cross-platform components for OpenGL window creation, OpenGL function pointer initialization, and image loading, the 0.4.0 release adds:

  • Immediate mode-style rendering API. 100% compatible with core OpenGL 3.2+
  • Shader/Program compiling/linking wrappers. They check for errors and clean up after themselves.
  • Mouse-based camera and object controls.

All of the components use the same cross-platform build system, to make compiling and linking to those libraries easier.

Oct 28, 2011 | Read article... | Permalink

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