OpenGL Headline News

Khronos Boston Chapter Meetup Realtime Fluid Simulation using OpenGL

Category: GeneralDevelopersComments

May 27, 2015

Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.

ogldev: ‘SSAO With Depth Reconstruction’ tutorial published

Category: ApplicationsComments

May 26, 2015

The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.

Synthclipse 1.0.0 released.

Category: DevelopersComments

May 25, 2015

Synthclipse is Open Source GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

Godot Engine 1.1 is Out!

Category: DevelopersComments

May 25, 2015

After half a year of work, Godot reached version 1.1. This OpenGL, OpenGL ES and WebGL based game engine is a community developed effort to produce an open source (and no strings attached) alternative to large commercial software such as Unity and Unreal. This release focuses on improvements to the 2D engine so all features used by modern 2D games are implemented. A video showcase with all the new work is available.

CPPlay 1.0 c/c++11 interpreter released

Category: ApplicationsComments

May 19, 2015

CPPlay is a c/c++11 interpreter with OpenGL integration available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

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