The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL Headline News

NeoAxis 3D Engine 3.4 Released

Category: DevelopersComments

Feb 14, 2016

NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 3.4. This release does not include the big amount of changes since the main work is focused on version 4. This release features updated tools skins, improved physics, new exporters for the latest Autodesk 3ds Max and Maya, improved Apple OS X support and updated demo maps.

Raspbian Gets Experimental OpenGL Driver, GPU Now Used for Acceleration

Category: DevelopersComments

Feb 11, 2016

Raspbian is the official Linux distribution of the Raspberry Pi products, and a new version has been released by its developers. The important change that was announced for the developers is the introduction of a new and experimental OpenGL driver for the desktop which uses the GPU to provide hardware acceleration. Since it’s not exactly stable, it’s disabled by default. It can be activated from raspi-config, under Advanced Options->GL Driver. Also, it will only work for Raspberry Pi 2 and not of the other versions.


Google Releases ION OpenGL Open-Source Library

Category: DevelopersComments

Feb 10, 2016

Google engineers have open-sourced a new suite of libraries and tools on Github relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”

User Interface with Ant Tweak Bar Library Published

Category: DevelopersComments

Feb 08, 2016

The 48th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to integrate the Ant Tweak Bar library in an OpenGL application in order to create a user interface.

Learn about Vulkan directly from Khronos in a one hour webinar

Category: DevelopersComments

Feb 08, 2016

Learn about Vulkan, the new graphics and compute API directly from Khronos, the people who are creating it. In this 1-hour session, we will talk about the API, and go into details about the Vulkan SDK from LunarG, and much more. Register today!

Read more OpenGL news