The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL Headline News

Remograph Releases OpenGL-based Remo 3D v2.5

Category: ApplicationsComments

Jun 29, 2015

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

AMD Radeon R9 Series Graphics Cards to support OpenGL 4.5 and Vulkan

Category: DevelopersProcessorsComments

Jun 25, 2015

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and OpenGL 4.5 and is designed from the ground up to give you everything you need to enjoy the latest games.

CryEngine 3 now fully supports Linux and OpenGL

Category: ApplicationsComments

Jun 24, 2015

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Category: DevelopersComments

Jun 16, 2015

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

OGLplus 0.62.0 released

Category: DevelopersComments

Jun 12, 2015

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Read more OpenGL news