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Stereoscopic rendering - new python OpenGL example code

Stereoscopic camera geometry can be hard to correctly implement to avoid eye strain and perceived depth distortions. To add to the existing information on stereoscopic displays and image creation on the binocularity web site we have produced new examples and descriptions of stereoscopic rendering with OpenGL and GLUT in python. Two examples are available - one using toed-in camera geometry, demonstrating the drawbacks of the approach. And one using the preferred parallel camera geometry. Full instructions on installing and running the examples are provided. The binocularity web pages are the outreach site for the Durham Visualization Laboratory’s long standing work on the human factors and applications of 3D displays. The python code examples and lots more information on using stereoscopic 3D displays are freely available at

Aug 13, 2009 | Read article... | Permalink

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